After writing a one-button train game in 1024 bytes of JavaScript for JS1k 2015, I was itching to do some more game development utilizing JavaScript and the HTML5 canvas.

(These days, JavaScript+HTML5 is a surprisingly powerful combination for game development, at least in terms of prototyping concepts. I’m sure it has limits in production, but being able to mess with just a few text files and reload with no compile cycle is quite refreshing after programming in your favorite language that isn’t like that.)

Then I happened to check the Ludum Dare site. Sure enough, Mini Ludum Dare #58 had just begun, and the theme was PONG.

Perfect! I wanted to experiment with some techniques that are perfectly suited to a PONG variant. A real Ludum Dare Compo is a grueling weekend, but a Mini burns longer and cooler…they’re for practice, basically.

So yeah, I’m in. Let’s have some PONG!

I cooked up a preliminary beta version: just a screensaver with no user input, but it illustrates the look of the game I hope to cook up over the next few days. Enjoy!

One thought on “Deflectus!

  1. Pingback: Deflectus postmortem. | Dan Efran Enterprises

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