Ludum Dare 31 Postmortem

Back in December, I made a half-hearted attempt to create a game for the Ludum Dare 31 competition. I hadn’t been planning to do a Ludum Dare, which is a huge time commitment when done properly. I just noticed it was going on when I felt like writing some code, so I took a casual stab at it. I made some progress on a pure JavaScript game engine, and defined an interesting look for a game, but I didn’t really have time to make it a playable game.

I do like what I came up with, and I’ve continued to work on it in my spare time. I’ll post about it again eventually.