CAN’T STOP THE HYPE TRAIN

…is the name of my latest game. It’s a little action-puzzle game implemented in just 1024 bytes of JavaScript code.

CAN'T STOP THE HYPE TRAIN

CAN’T STOP THE HYPE TRAIN

That’s not a lot of code. This is my entry in JS1k 2015: The JS1k hype train is real!, a JavaScript code golfing competition. The challenge is to create a demo (as in “demoscene”…basically like a screen-saver) in just 1k of JavaScript or less. I figured that was just enough to make a complete game. Yep.

So go play my game, and check out the rest of the entries too.

Fah Who Foraze, Ludum Dare!

For years, I’ve been hearing about the Ludum Dare, a long-running make-a-game-in-48-hours competition. I’ve created some computer games in a month or less, and some interesting software in about a weekend. But a complete, playable, fun game in 48 hours is an intriguing challenge – plausible, but not easy.

The current Ludum Dare starts in half an hour, and hey, I’ve got some free time this weekend….

Nothing motivates like an arbitrary, voluntarily-adopted deadline shared by a bunch of strangers, so this year I’m in.

(As for the name, I knew “Ludum” referred to games, like “ludic”, a word ludologists throw around these days. But I thought the Ludum Dare was, you know, a dare!  And it is, but apparently the name is all latin, a motto: “to give a game”. So it really should be pronounced…um…I’m no latin expert, but my understanding is that it’s more like Darla without the L.)