Fah Who Foraze, Ludum Dare!

For years, I’ve been hearing about the Ludum Dare, a long-running make-a-game-in-48-hours competition. I’ve created some computer games in a month or less, and some interesting software in about a weekend. But a complete, playable, fun game in 48 hours is an intriguing challenge – plausible, but not easy.

The current Ludum Dare starts in half an hour, and hey, I’ve got some free time this weekend….

Nothing motivates like an arbitrary, voluntarily-adopted deadline shared by a bunch of strangers, so this year I’m in.

(As for the name, I knew “Ludum” referred to games, like “ludic”, a word ludologists throw around these days. But I thought the Ludum Dare was, you know, a dare!  And it is, but apparently the name is all latin, a motto: “to give a game”. So it really should be pronounced…um…I’m no latin expert, but my understanding is that it’s more like Darla without the L.)

Catching up to Steampunk

So I Read on the Internet that Steampunk is going to be even more popular in 2013. If true, that’s sort of impressive. This retro-futuristic style-and-culture trend has been gaining steam (har har) since the late 1980s, when the name was coined. (The trend existed before that, of course, but – as with Parkour – agreeing on what to call something can really help a community to form around it.) I’m a bit surprised that this fairly goth-geeky style hasn’t blown over in two-plus decades…surprised but very pleased, as I’m a big fan of Steampunk myself. So if it’s only getting bigger…well, count me in! Grab your goggles and let’s rock and roll!

Admittedly, it seems a little bit silly to start blogging about Steampunk now. If you’re just hearing about it now, Dear Reader – well, welcome to the party! I’ll try to bring you up to speed with this post – but after all, Wikipedia explains the aesthetic and its history pretty clearly, and if you’re a fan already I probably can’t show you many links you haven’t already seen on other blogs. But if this blog is about any one thing, it’s about making cool-looking stuff out of old junk…so, Hello Steampunk!

A Brief History of the Future of the Past.

Steampunk began as a literary subgenre. Essentially, it’s alternate-history science fiction, stories that take place in a world where advanced technology continued to use steam power, brass gears, varnished wood and decorative scrollwork – rather than the transistors-and-plastic future that really happened when the industrial revolution switched to electricity in the 20th century.

(I’m oversimplifying drastically, throughout this article. Deal with it.)

Jules Verne and H.G. Wells wrote some of the earliest still-popular fiction compatible with this vision, often writing science fiction that extrapolated but little from their own contemporary reality. Verne’s Nautilus submarine was plausibly practical (real subs predated his story) but exceedingly potent and luxurious – a sort of underwater Pullman car, and then some. Indeed, it is the tension between rivets and velvet that gives the Steampunk aesthetic much of its allure: the allure of a lost-in-the-timelines world where our ubiquitous machines are still expected to be pretty on the outside, Newtonian and comprehensible (to the mad tinkers, at least) on the inside.

Nautilus engine room
(Note the gargoyle spigots.)

Trends often jump from science-fiction literature to film, and the Steampunk look is almost as old as film itself: A Trip To The Moon was based on an H.G. Wells story and began to establish the Steampunk look with its riveted space capsule.

Méliès, viaggio nella luna (1902) 04

Rivets and velvet look good on film, and this aesthetic was revisited periodically in movies, most famously in the 1954 adaptation of 20,000 Leagues Under the Sea and 1960’s The Time Machine.

The modern Steampunk movement grew from these roots. The word comes from the science fiction community – it’s a play on the term “Cyberpunk”, which refers to a genre of “high tech lowlife” stories exemplified by William Gibson’s novel Neuromancer. The idea of a “steam-tech lowlife” is not uncommon in Steampunk fiction – starting with Captain Nemo, perhaps – but the term encompasses the utopian side as well. Modern authors have explored many variants of the basic “what if”: what if Babbage had finished his brass computer? What if Dungeons and Dragons had robots? And on and on. But Steampunk has never been just about storytelling. It’s really a vision of a texture the world could have had.

Thus, the modern Steampunk movement (is it a movement? or simply a trend, or a hobby? whatever.) is predominantly about that texture. It centers, I think, on visual arts, particularly hobbycrafts: costuming, jewelry, kinetic sculpture, and of course computer case mods. Nothing better exemplifies the irreverent-yet-reverent flavor of Steampunk than a computer with steam gauges and gears.

I’ve been seeing pictures of cool Steampunk projects online since there was an online. If you’re just catching up, here are a few of my favorite links from the the past of the future of the past.

  • Girl Genius. I’ve been enjoying this long, long online comic book by Phil and Kaja Foglio, not least because of the colorful art generously greebled with valves and gauges and glass tubes crackling with weird energies. (The story starts kind of slowly but builds up to a pretty entertaining, moderately silly adventure with a lot of mad scientists. That link’s to a page that gives a good taste of the style but, out of context, shouldn’t spoil the story.)
  • Of course there’s plenty of Steam-swag for sale online. I thought these watches by Haruo Suekichi really hit the mark. (I mean, I haven’t bought any, but the pictures look great.) That’s just one example among uncountable artisans these days, if your taste runs to buying stuff. Personally, I prefer making things for myself. A watch like that would be great fun to build for yourself from old watches, purses, and whatnot.
  • I don’t know if Datamancer’s first Steampunk Laptop actually began the case mod frenzy, but it’s the first one I heard about and it got a lot of mainstream press attention for Steampunk at the time.
  • There’s rarely just one of something on the Internet, and for a while it seemed that steampunk casemods were popping up everywhere. Then D. Mattocks created this monster of a computing engine cabinet, appropriately named SteamPunk Frankenstein. Seriously, look at this thing:

'SteamPunk Frankenstein' & It's Creator - D. Mattocks

Yeah. That. Steampunk is That.

Well, gee, I guess there’s not much to say after that one, so I’ll stop there.

I hope I’ve given you a taste of Steampunk that leaves you wanting more; if not, at least now you’ll know it when you see it again! (If you do want more…I’ll return to this topic, and meanwhile there’s a billion blogs absolutely overflowing with this stuff.)

A spooky story for Halloween-time

When Zarf posted a spooky story at Halloween-time 2004, I felt inspired to write one too. An idea came to me pretty quickly – inspired both by Zarf’s story and by two other stories I won’t name – but it was years before I actually sat down and wrote it, and more years before I was willing to admit it was really finished.

So, here’s my spooky story for Halloween-time 2012, The Horror From Beyond Time!

A Cave for a Cave

My entry in this year’s LEGO competition at S.W. Randall Toyes & Gifts won Third Prize in the adult division!

Predictably, the First and Second Place winners were models of local landmarks. Those are always popular. (These were nicely done: they didn’t win just because of the local angle. For that matter, I put a local spin of sorts on mine, too…though more tangentially.)

What was particularly cool about coming in third this year, though, was the prize: my entry was The Batcave (circa 1929), and third prize was Set 6860: The Batcave! Perfectly appropriate!

My old-timey Batcave was based on the idea that, after all, Bruce Wayne is insane. He’s an obsessed vigilante who hangs out in a cave. With bats.

Bruce Wayne broods in my LEGO Batcave.

Therefore…why would he care if his cave doesn’t have a floor? I envisioned an upside-down office, clinging bat-like to the roof of a vast bottomless cavern beneath Wayne Manor.

A top view of my LEGO Batcave, showing its bottomlessness.

He doesn’t need to lock his file cabinet: Batman’s about the only guy Ninja enough to reach it. (It’s on a swivel arm…but he’s got the only key to the controls.)

The hard-to-reach filing cabinet in my LEGO Batcave.

Anyway, I had a great time in the contest again this year! (If you voted for me, thanks!)

…apparently my model was even on TV! The contest got a fair amount of publicity from the local media this year, and here’s a clip (seen here on YouTube) from a TV news broadcast:

My entry is featured around 1:10 – 1:13. They got a beautiful close-up of brooding Bruce Wayne, expertly framing one of the model’s best angles. Woot! (And a good view of my Batmobile around 1:42 – 1:45.)

To commemorate my Third Place-ing, I built myself a little trophy using (mostly) parts from my prize:

A LEGO trophy made with Batcave parts.

While I was at it, I built myself a trophy for last year too, utilizing more new parts from set 6860:

A LEGO Trophy with a crystal cave theme.